![]() ![]() All of these modes consist of teams of 3. The 5 game modes available at launch consist of 4 PVP matches and 1 PVE. Blastbeard’s special ability actually resets his jumps which can definitely be used for if you’re outside the ring. On the other hand, Rocket Arena allows you to triple jump so there’s still a lot of mobility in the game. But the cooldown timer remains the same whether you nail your dodge or not. My one complaint about this system is that I thought if I were to time a dodge perfectly, my cooldown time would be significantly shorter as a reward. There’s a 6 second cooldown timer on your dodge, so you have to really think it through if you’re in a particularly sticky situation. However, there’s a dodge mechanic that all heroes have that allows them to break their opponents’ combos if timed correctly. Rocket Arena encourages players to really get creative with movement.ĭuring fights, you can hit your opponents consistently and build up your combos.When you hit consecutive shots and build a combo, a melody plays that sounds like the Fortnite harvesting notes when you hit all the right spots. Not only can you save yourself from getting knocked out, but you can also use this to your advantage to climb walls and get above everyone else during fights. For example, if I get stuck dropping outside the platform, I can shoot against the wall to boost myself up and climb back into the arena. There is no splash damage in the game from your own weapons so you can rocket jump all you want as long as you have the ammo for it. Rocket Arena implements a skill called “rocket jumping” that allows you to jump using your rockets or special abilities. ![]() Unless your blast meter exceeds its threshold, you can actually fight your way back onto the platform. Additionally, you can hit them until their blast meter reaches its limits and they’ll get flown outside the ring automatically, no matter where they are. You can push your opponents out of the ring by hitting them until they drop off the edge and can’t fight their way to the map. The higher their meter was, the closer they were to getting eliminated. It was a really weird concept to understand that when I’d see an enemy’s blast meter above their heads and see it was low, it didn’t mean they were low health. Think Super Smash Brothers but in a 3rd person fps form. So rather than straight up rocketing your enemy to death, you have to use your weapons and items to blast your enemy out of the ring. Instead of using health bars and killing other players, Rocket Arena uses something called Blast Meters. My first thoughts on Rocket Arena were “Not another hero shooter” but there are quite a few gameplay mechanics that really grabbed me. ![]() For example, Boone’s primary fire acts like a sniper rifle with more direct shots (which turns into a shotgun up close) versus a character like Blastbeard who has slower firing cannon shots that have a slight distance drop off. In addition to unique hero abilities, each character’s primary rockets all fire differently. This is a hero shooter, so each character has different abilities but the game also has items players can find and pick up during each match. ![]() There are 10 characters, 10 maps, and 5 game modes that will be available at launch. You’ve entered into the Rocket Championship Tour where you face off against other teams of 3 in various competitions. We’re welcomed to the World of Crater where rockets are everything. It’s going to be a fully-released game at launch, so here’s a preview into what Rocket Arena is all about. This is the debut title from Final Strike Games which launches July 14th and brings a lot of interesting gameplay mechanics you wouldn’t expect from a hero shooter. Rocket Arena is a competitive 3rd person 3v3 hero shooter that is, quite literally, explosive. ![]()
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